THE RULE BOOK
World Pool Rules
Rules of Play
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1. General Rules
The games of Pool Billiards are played on a flat table covered with cloth and bounded by rubber cushions. The player uses a stick (pool cue) to strike a cue ball which in turn strikes object balls. The goal is to drive object balls into six pockets located at the cushion boundary. The games vary according to which balls are legal targets and the requirements to win a match.
[Editorial comments on the U.S. English version: The masculine gender has been used for simplicity of wording and is not intended to specify the gender of the players or officials. The word “game” is used to refer to a discipline such as nine ball rather than a rack or a match.]
1.1 Player’s Responsibility
1.2 Lagging to Determine Order of Play
The referee will place a ball on each side of the table behind the head string and near the head string. The players will shoot at about the same time to make each ball contact the foot cushion with the goal of returning the ball closer to the head cushion than the opponent.
A lag shot is bad and cannot win if the shooter’s ball:
(a) crosses the long string;
(b) contacts the foot cushion other than once;
(c) is pocketed or driven off the table;
(d) touches the side cushion; or
(e) the ball rests within the corner pocket and past the nose of the head cushion.
In addition, a lag will be bad if any non-object-ball foul occurs other than 6.9 Balls Still Moving.
The players will lag again if:
(a) a player’s ball is struck after the other ball has touched the foot cushion;
(b) the referee cannot determine which ball has stopped closer to the head cushion; or
(c) both lags are bad.
1.3 Player’s Use of Equipment
(a) Cue Stick – The player is permitted to switch between cue sticks during the match, such as break, jump and normal cues. He may use either a built-in extender or an add-on extender to increase the length of the stick.
(b) Chalk – The player may apply chalk to his tip to prevent miscues, and may use his own chalk, provided its color is compatible with the cloth.
(c) Mechanical Bridges – The player may use up to two mechanical bridges to support the cue stick during the shot. The configuration of the bridges is up to the player. He may use his own bridge if it is similar to standard bridges.
(d) Gloves – The player may use gloves to improve the grip and/or bridge hand function.
(e) Powder – A player is allowed to use powder in a reasonable amount as determined by the referee.
1.4 Spotting Balls
1.5 Cue Ball in Hand
When the shooter has the cue ball in hand behind the head string and all the legal object balls are behind the head string, he may request the legal object ball nearest the head string to be spotted. If two or more balls are equal distance from the head string, the shooter may designate which of the equidistant balls is to be spotted. An object ball that rests exactly on the head string is playable.
1.6 Standard Call Shot
For a called shot to count, the referee must be satisfied that the intended shot was made, so if there is any chance of confusion, e.g. with bank, combination and similar shots, the shooter should indicate the ball and pocket. If the referee or opponent is unsure of the shot to be played, he may ask for a call.
In call shot games, the shooter may choose to call “safety” instead of a ball and pocket, and then play passes to the opponent at the end of the shot. Whether balls are being spotted after safeties depends on the rules of the particular game.
1.7 Balls Settling
1.8 Restoring a Position
1.9 Outside Interference
1.10 Prompting Calls and Protesting Rulings
1.11 Concession
1.12 Stalemate
2. Nine Ball
2.1 Determining the Break
2.2 Nine Ball Rack
![Screenshot_2 WPA Pool | Rules](jpg/screenshot_2.jpg)
2.3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string;
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the shot is a foul
(c) additionally, and only when Three Point Break Rule is used, if no ball is pocketed, three balls must touch the head string, or the break is considered ‘illegal break’. (See Regulation 18, Three Point Break Rule.)
2.4 Second Shot of the Rack – Push Out
2.5 Continuing Play
2.6 Spotting Balls
2.7 Standard Fouls
If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. (See 1.5 Cue Ball in Hand) The following are standard fouls at nine ball:
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First The first object ball contacted by the cue ball on each shot must be the
lowest-numbered ball remaining on the table.
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table The only jumped object ball that is spotted is the nine.
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play
6.16 Ball Rack Template Foul
2.8 Serious Fouls
2.9 Stalemate
3. Eight Ball
3.1 Determining First Break
3.2 Eight Ball Rack
The fifteen object balls are racked as tightly as possible in a triangle, with the apex ball on the foot spot and the eight ball as the first ball that is directly below the apex ball. One from each group of seven will be on the two lower corners of the triangle. The other balls are placed in the triangle without purposeful or intentional pattern.
3.3 Break Shot
The following rules apply to the break shot:
(a) The cue ball begins in hand behind the head string. (b) No ball is called, and the cue ball is not required to hit any particular object ball first.
(c) If the breaker pockets a ball and does not foul, he continues at the table, and the table remains open. (See 3.4 Open Table / Choosing Groups.)
(d) If no object ball is pocketed, at least four object balls must be driven to one or more rails, or the shot results in an illegal break, and the incoming player has the option of
(1) accepting the table in position, or
(2) re-racking and breaking, or
(3) re-racking and allowing the offending player to break again.
(e) Pocketing the eight ball on a legal break shot is not a foul. If the eight ball is pocketed, the breaker has the option of
(1) re-spotting the eight ball and accepting the balls in position, or
(2) re-breaking.
(f) If the breaker pockets the eight ball and scratches (see definition 8.6 Scratch), the opponent has the option of Spot Version 15.03.2016 Version 15/03/2016 – The Rules of Play Page 10 of 28
(1) re-spotting the eight ball and shooting with cue ball in hand behind the head string; or
(2) re-breaking.
(g) If any object ball is driven off the table on a break shot, it is a foul; such balls remain out of play (except the eight ball which is re-spotted); and the incoming player has the option of
(1) accepting the table in position, or
(2) taking cue ball in hand behind the head string.
(h) If the breaker fouls in any manner not listed above, the following player has the option of
(1) accepting the balls in position, or
(2) taking cue ball in hand behind the head string.
3.4 Open Table / Choosing Groups
3.5 Continuing Play
3.6 Shots Required to Be Called
3.7 Spotting Balls
3.8 Losing the Rack
(a) pockets the eight ball and fouls.;
(b) pockets the eight ball before his group is cleared;
(c) pockets the eight ball in an uncalled pocket; or
(d) drives the eight ball off the table.
These do not apply to the break shot. (See 3.3 Break Shot.)
3.9 Standard Fouls
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First The first ball contacted by the cue ball on each shot must belong to the shooter’s group, except when the table is open. (See 3.4 Open Table / Choosing Groups).
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table (See 3.7 Spotting Balls.)
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.11 Bad Play from Behind the Head String
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play
6.16 Ball Rack Template Foul
3.10 Serious Fouls
3.11 Stalemate
4. 14.1 Continuous Pool
4.1 Lagging for the Break
4.2 The 14.1 Rack
4.3 Opening Break Shot
The following rules apply to the opening break shot:
(a) The cue ball begins in hand behind the head string.
(b) If no called ball is pocketed, the cue ball and two object balls must each be driven to a rail after the cue ball contacts the rack or the shot is a breaking foul. (See 8.4 Driven to a Rail.) This is penalized by subtracting two points from the breaker’s score. (See 4.10 Breaking Foul.) The non-breaking player may accept the balls in position or may require the breaker to play another opening break shot, until he satisfies the requirements for an opening break or the non-shooting player accepts the table in position. (See 4.11 Serious Fouls)
4.4 Continuing Play and Winning the Game
4.5 Shots Required to Be Called
4.6 Spotting Balls
4.7 Scoring
The shooter scores one point for legally pocketing a called shot. Each additional ball pocketed on such a shot also counts one point. Fouls are penalized by subtracting points from the offending player’s score. Scores may be negative due to penalties from fouls.
4.8 Special Racking Situations
When the cue ball or fifteenth object ball interferes with racking fourteen balls for a new rack, the following special rules apply. A ball is considered to interfere with the rack if it is within or overlaps the outline of the rack. The referee will state when asked whether a ball interferes with the rack.
(a) If the fifteenth ball was pocketed on the shot that scored the fourteenth ball, all fifteen balls are re-racked.
(b) If both balls interfere, all fifteen balls are re-racked and the cue ball is in hand behind the head string.
(c) If only the object ball interferes, it is placed on the head spot or the center spot if the cue ball blocks the head spot.
(d) If only the cue ball interferes, then it is placed as follows: if the object ball is in front of or on the head string, the cue ball is in hand behind the head string; if the object ball is behind the head string, the cue ball is spotted on the head spot, or on the center spot if the head spot is blocked.
In any case, there is no restriction on which object ball the shooter may play as the first shot of the new rack.
If the cue ball or object ball is barely outside the marked rack area and it is time to rack, the referee should mark the position of the ball to allow it to be accurately replaced if it is accidently moved by the referee when racking.
4.9 Standard Fouls
6.1 Cue Ball Scratch or off the Table The cue ball is in hand behind the head string (see 1.5 Cue Ball in Hand).
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table (All object balls driven off the table are respotted.)
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.11 Bad Play from Behind the Head String For a foul under the second paragraph of 6.11, the cue ball is in hand behind the head string for the incoming player.
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play¸
6.16 Ball Rack Template Foul
4.10 Breaking Foul
4.11 Serious Fouls
4.12 Stalemate
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5. Black Ball
Black ball is played with 15 colored object balls and the cue ball. The object balls are two groups of seven and the black ball. The player or team pocketing their group of object balls and legally pocketing the black ball wins the game. Shots are not called.
5.1 Definitions
In addition to definitions defined in 8. Definitions Used in the Rules, the following definitions apply to black ball:
Free shot
After a foul has been committed the incoming player is awarded a free shot. On a free shot Rule 6.2 Wrong Ball First is suspended and the player may take the cue ball in position or in hand in baulk.
Baulk
Baulk is the rectangular area of the table that is bordered by the baulk line and the three cushions at the head of the table. The baulk line is parallel to the head rail and one fifth of the length of the playing surface away from the head cushion. For the applicable general rules, “behind the head string” should be read as “in baulk.”
Snookered
A player is said to be snookered when the cue ball has no straight, direct path to hit at least part of a legal target ball. The snooker must be declared by the referee for it to be in effect.
Ball On
An object ball is said to be “on” when it is a legal target for the shooter.
5.2 Equipment
5.3 Determining First Break
5.4 Black Ball Rack
The balls are racked as illustrated with the black ball on the foot spot.
5.5 Break Shot
(a) The cue ball begins in hand in baulk.
(b) At least one ball must be pocketed or at least two object balls must cross the center string or the break shot is a foul.
(c) If the black ball is pocketed on the break, all the balls are re-racked and the same player breaks again. Any violation of 6.1 Cue Ball Scratch or off the Table or 6.5 Ball Driven off the Table is ignored on a break that pockets the black ball.
5.6 Open Table / Choosing Groups
The table is said to be “open” when the players’ groups have not been decided. The table is open after the break shot and remains open until the shooter pockets balls from only one group on a legal normal shot, which means not a break shot and not a free shot. The shooter is then assigned that group of balls to pocket and the opponent is assigned the other group.
5.7 Continuing Play
5.8 Cue Ball in Hand in Baulk
5.9 Touching Balls
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5.10 Playing from a Snooker
5.11 Spotting Balls
(1) the black ball, (2) balls from the group of the next shooter, or balls from the red, blue or solid group if the table is open, (3) other balls.
5.12 Stalemate
5.13 Standard Fouls
The following are standard fouls at black ball:
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First (suspended for a free shot)
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement (when playing from baulk)
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play
6.16 Ball Rack Template Foul
The following additional situations are fouls at black ball.
5.13.1 – Pocketing Opponent’s Ball – It is a foul to pocket an opponent’s ball without also pocketing a ball from your own group.
5.13 2 – Table Incorrect – It is a foul to play before all balls that require spotting have been spotted.
5.13.3 – Jump Shot. – Causing the cue ball to jump over any ball is a foul. (If the cue ball leaves the bed of the table and misses an object ball that would have been struck had the cue ball not left the table on an otherwise identical shot, the cue ball is deemed to have jumped over that object ball.)
5.14 Loss of Rack Fouls
The player loses the rack if he:
(a) pockets the black ball on an illegal shot;
(b) pockets the black ball on a shot that leaves any of his group of balls on the table;
(c) intentionally violates 6.2 Wrong Ball First; or
(d) does not attempt to hit a ball on.
6.17 Unsportsmanlike Conduct will be penalized by loss of rack or other penalty depending on the nature of the conduct.
6. Fouls
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First
6.3 No Rail after Contact
6.4 No Foot on Floor
If the shooter does not have at least one foot touching the floor at the instant the tip contacts the cue ball, the shot is a foul.
6.5 Ball Driven off the Table
It is a foul to drive an object ball off the table. Whether that ball is spotted depends on the rules of the game. (See 8.5 Driven off the Table.)
6.6 Touched Ball
It is a foul to touch, move or change the path of any object ball except by the normal ball-toball contacts during shots. It is a foul to touch, move or change the path of the cue ball except when it is in hand or by the normal tip-to-ball forward stroke contact of a shot. The shooter is responsible for the equipment he controls at the table, such as chalk, bridges, clothing, his hair, parts of his body, and the cue ball when it is in hand, that may be involved in such fouls. If such a foul is accidental, it is a standard foul, but if it is intentional, it is 6.17 Unsportsmanlike Conduct.
6.7 Double Hit / Frozen Balls
If the cue stick contacts the cue ball more than once on a shot, the shot is a foul. If the cue ball is close to but not touching an object ball and the cue tip is still on the cue ball when the cue ball contacts that object ball, the shot is a foul. If the cue ball is very close to an object ball, and the shooter barely grazes that object ball on the shot, the shot is assumed not to violate the first paragraph of this rule, even though the tip is arguably still on the cue ball when ball-ball contact is made.
However, if the cue ball is touching an object ball at the start of the shot, it is legal to shoot towards or partly into that ball (provided it is a legal target within the rules of the game) and if the object ball is moved by such a shot, it is considered to have been contacted by the cue ball. (Even though it may be legal to shoot towards such a touching or “frozen” ball, care must be taken not to violate the rules in the first paragraph if there are additional balls close by.)
The cue ball is assumed not to be touching any ball unless it is declared touching by the referee or opponent. It is the shooter’s responsibility to get the declaration before the shot. Playing away from a frozen ball does not constitute having hit that ball unless specified in the rules of the game.
6.8 Push Shot
It is a foul to prolong tip-to-cue-ball contact beyond that seen in normal shots.
6.9 Balls Still Moving
It is a foul to begin a shot while any ball in play is moving or spinning.
6.10 Bad Cue Ball Placement
When the cue ball is in hand and restricted to the area behind the head string, it is a foul to play the cue ball from on or below the head string. If the shooter is uncertain whether the cue ball has been placed behind the head string, he may ask the referee for a determination.
6.11 Bad Play from Behind the Head String
When the cue ball is in hand behind the head string, and the first ball the cue ball contacts is also behind the head string, the shot is a foul unless the cue ball crosses the head string before that contact. If such a shot is intentional, it is unsportsmanlike conduct. The cue ball must either cross the head string or contact a ball in front of or on the head string or the shot is a foul, and the cue ball is in hand for the following player according to the rules of the specific game. If such shot is intentional, it is also unsportsmanlike conduct.
6.12 Cue Stick on the Table
If the shooter uses his cue stick in order to align a shot by placing it on the table without having a hand on the stick, it is a foul.
6.13 Playing out of Turn
It is a standard foul to unintentionally play out of turn. Normally, the balls will be played from the position left by the mistaken play. If a player intentionally plays out of turn, it should be treated like 6.17 Unsportsmanlike Conduct.
6.14 Three Consecutive Fouls
If a player fouls three times without making an intervening legal shot, it is a serious foul. In games scored by the rack, such as nine ball, the fouls must be in a single rack. Some games such as eight ball do not include this rule. The referee must warn a shooter who is on two fouls when he comes to the table that he is on two fouls. Otherwise a possible third foul will be considered to be only the second.
6.15 Slow Play
If the referee feels that a player is playing too slowly, he may advise that player to speed up his play. If the player does not speed up, the referee may impose a shot clock on that match that applies to both players. If the shooter exceeds the time limit specified for the tournament, a standard foul will be called and the incoming player is rewarded according to the rules applicable to the game being played. (Rule 6.17 Unsportsmanlike Conduct may also apply.)
6.16 Ball Rack Template Foul
It is a foul when a Ball Rack Template, removed from the playing surface, interferes with the game i.e. if the template is lying on the rail and a ball (cue or object ball) touches the template that is lying on the rail.
6.17 Unsportsmanlike Conduct
The normal penalty for unsportsmanlike conduct is the same as for a serious foul, but the referee may impose a penalty depending on his judgment of the conduct. Among other penalties possible are a warning; a standard-foul penalty, which will count as part of a threefoul sequence if applicable; a serious-foul penalty; loss of a rack, set or match; ejection from the competition possibly with forfeiture of all prizes, trophies and standings points. Unsportsmanlike conduct is any intentional behavior that brings disrepute to the sport or which disrupts or changes the game to the extent that it cannot be played fairly. It includes
(a) distracting the opponent;
(b) changing the position of the balls in play other than by a shot;
(c) playing a shot by intentionally miscuing;
(d) continuing to play after a foul has been called or play has been suspended;
(e) practicing during a match;
(f) marking the table;
(g) delay of the game; and
(h) using equipment inappropriately.
7. Rules/Regulations for Wheelchair Competition
7.1 Player’s Eligibility
The criteria for a player to be eligible for Wheelchair competition is that he must be wheelchair mobility dependent for a minimum of 80% of the time. In some cases, a doctor’s letter may be required to determine eligibility.
7.2 Violations Resulting in Fouls
(a) The shooter must remain seated while playing a shot (at least one cheek on the seat or seat pad). If a seat pad is used, it must remain flat and cover the seat of the wheelchair evenly. The seat pad cannot be bunched up on the seat straddled by the shooter with the shooter’s legs or stumps. The shooter may not sit on the wheel or armrest. The point where the shooter’s buttocks rest on the seat or seat pad must not be higher than 27 in / 68.5 cm from the surface on which the wheelchair rolls in its normal operating position.
(b) Players must not have their foot/feet on the floor while playing a shot. Players must not use their legs or stumps as a leverage against any part of the table or the wheelchair while playing a shot.
(c) Players are permitted to use any help aids such as cue extensions, special bridges, etc. Players may not be assisted when actually shooting (however, another person may hold the bridge, but must not help with the stroke of the cue). If a player requires assistance to roll around the table, another person may help them, but must not be touching the wheelchair during the actual shot.
Violations of the above are considered to violate 6.17 Unsportsmanlike Conduct and will typically be penalized as follows: 1st offense, cue ball in hand for the opponent anywhere on the table; 2nd offense, loss of the current game; 3rd offense, loss of the match. The referee may choose a different penalty depending on the nature of the offense.
7.3 Wheelchair Requirements
No standing wheelchairs may be used in the standing position. A player’s wheelchair should be clean and in good working order.
8. Definitions Used in the Rules
The following definitions apply throughout these rules.
8.1 Parts of the Table
The following definitions apply throughout these rules.
The following definitions of parts of the table refer to the accompanying diagram. Some details of exact size and placement are in the WPA Equipment Specifications. See the WPA website at www.wpa-pool.com for current information.
The table is comprised of rails, cushions, a playing surface and pockets. The foot end of the table is where the object balls usually begin, while the head end is where the cue ball usually begins.
Behind the head string is the area between the head rail and the head string, not including the head string.
The cushions, tops of the rails, pockets and pocket liners are parts of the rails.
There are four “strings” on the playing surface as shown in the diagram:
- the long string down the center of the table;
- the head string bounding the quarter of the table closest to the head rail;
- the foot string bounding the quarter of the table closest to the foot rail; and
- the center string between the two side pockets.
These lines are only marked as mentioned below.
The rails may have inlays referred to as diamonds or sights which mark 1/4th of the width and
1/8th of the length of the table measured from nose to nose on the cushions.
On the playing surface, which is the flat, cloth-covered part of the table, the following will be marked if they are used in the game being played:
- the foot spot, where the foot string and the long string meet;
- the head spot, where the head string and the long string meet;
- the center spot, where the center string and the long string meet;
- the head string;
- the long string between the foot spot and the foot rail; and
- the triangle, either in outline or by alignment marks depending on the game.
8.2 Shot
A shot begins when the tip contacts the cue ball due to a forward stroke motion of the cue stick. A shot ends when all balls in play have stopped moving and spinning. A shot is said to be legal if the shooter did not foul during the shot.
8.3 Ball Pocketed
A ball is pocketed if it comes to rest in a pocket below the playing surface or enters the ball return system. A ball near the brink of a pocket partly supported by another ball is considered pocketed if removal of the supporting ball would cause the ball to fall into the pocket. If a ball stops near the edge of a pocket, and remains apparently motionless for five seconds, it is not considered pocketed if it later falls into the pocket by itself. See 1.7 Balls Settling for other details. During that five second period, the referee should ensure that no other shot is taken. An object ball that rebounds from a pocket back onto the playing surface is not a pocketed ball. If the cue ball contacts an already pocketed ball, the cue ball will be considered pocketed whether it rebounds from the pocket or not. The referee will remove pocketed object balls from full or nearly full pockets, but it is the shooter’s responsibility to see that this duty is performed.
8.4 Driven to a Rail
A ball is said to be driven to a rail if it is not touching that rail and then touches that rail. A ball touching a rail at the start of a shot (said to be “frozen” to the rail) is not considered driven to that rail unless it leaves the rail and returns. A ball that is pocketed or driven off the table is also considered to have been driven to a rail. A ball is assumed not to be frozen to any rail unless it is declared frozen by the referee, the shooter, or the opponent. See also Regulation 29, Calling Frozen Balls.
8.5 Driven off the Table
A ball is considered driven off the table if it comes to rest other than on the playing surface but is not pocketed. A ball is also considered driven off the table if it would have been driven off the table except for striking an object such as a light fixture, piece of chalk or a player which causes it to return to the table.
A ball that contacts the top of the rail is not considered to have been driven off the table if it returns to the playing surface or enters a pocket.
8.6 Scratch
A shot on which the cue ball is pocketed is called a scratch.
8.7 Cue Ball
The cue ball is the ball that is struck by the shooter at the beginning of a shot. It is traditionally white, but may be marked by a logo or spots. In pocket billiard games, a single cue ball is used by both players.
8.8 Object Balls
The object balls are struck by the cue ball with the usual intent of driving them into pockets. They are typically numbered from one to the number of balls used in the game. Colors and markings of the object balls are covered under the WPA Equipment Specifications.
8.9 Set
In some matches, the match is divided into parts called sets, with a certain number of sets won required to win the match. In turn, a certain number of points or racks won is required to win each set.
8.10 Rack
The rack is the framing device, typically triangular, used to arrange the object balls for the break shot at the start of the game. It also refers to the group of balls so arranged. To rack the object balls is to group them with the rack. A rack is also a portion of a match played with a single rack of object balls. Some games, such as nine ball, are scored at one point per rack.
8.11 Break
A break shot is the opening shot of a match or rack, depending on the game. It happens when the object balls have been racked and the cue ball is played from behind the head string usually with the intent of breaking the rack apart.
8.12 Inning
An inning is a player’s turn at the table. It begins when it is legal for him to take a shot, and ends at the end of a shot when it is no longer legal for him to take a shot. In some games a player may choose not to come to the table in certain situations when play would normally pass to him, and then the player remaining at the table continues the inning (e.g. a push-out at nine ball). The player whose turn it is to play is called the “shooter.”
8.13 Position of Balls
The position of a ball is determined by the projection of its center vertically downward onto the playing surface. A ball is said to be placed on a line or spot when its center is placed directly over that line or spot.
8.14 Re-spotting Balls
In some games, object balls are required to be placed on the playing surface other than when forming a new rack. They are said to be re-spotted when they are so placed. See 1.4 Spotting Balls.
8.15 Restoring a Position
If the balls are disturbed, the rules of the game may require them to be replaced where they were. The referee will replace the balls to their original position as accurately as possible.
8.16 Jump Shot
A jump shot is one in which the cue ball is made to go over an intervening obstacle such as an object ball or part of the cushion. Whether such a shot is legal depends on how it is accomplished and the intention of the shooter. Usually a legal jump shot is played by elevating the cue stick and driving the cue ball down into the playing surface from which it rebounds.
8.17 Safety Shot
A shot is said to be a safety shot if the game in play is a call shot game and the shooter declared the shot to the referee or his opponent to be a “safety” before the shot. Play passes to the other player at the end of a safety shot.
8.18 Miscue
A miscue occurs when the cue tip slides off the cue ball possibly due to a contact that is too eccentric or to insufficient chalk on the tip. It is usually accompanied by a sharp sound and evidenced by a discoloration of the tip. Although some miscues involve contact of the side of the cue stick with the cue ball, unless such contact is clearly visible, it is assumed not to have occurred. A scoop shot, in which the cue tip contacts the playing surface and the cue ball at the same time and this causes the cue ball to rise off the cloth, is treated like a miscue. Note that intentional miscues are covered by 6.17 Unsportsmanlike Conduct (c).
9. Ten Ball
Ten ball is a call shot game played with ten object balls numbered one through ten and the cue ball. The balls are played in ascending numerical order and the lowest numbered ball must be contacted by the cue ball in order to establish a legal hit. If the ten ball is pocketed on a legal break shot, it will be re-spotted and the player continues with his inning. Only one ball may be called on each shot, except on the break shot where no ball may be called. (See 9.5 Call Shots & Pocketing Balls).
9.1 Determining the Break
The player who wins the lag chooses who will break the first rack. (See 1.2 Lagging to Determine Order of Play.) The standard format is to alternate the break, but See Regulation 15, Subsequent Break Shots.
9.2 Ten Ball Rack
The object balls are racked as tightly as possible in a triangular shape, with the one ball at the apex of the triangle and on the foot spot and the ten ball in the middle of the triangle. The other balls will be placed in the triangle without purposeful or intentional pattern. (See Regulation 4, Ball Rack Template.)
9.3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the shot is a foul. (See Regulation 17, Open Break Requirements.)
9.4 Second Shot of the Rack – Push Out
If no foul is committed on the break shot, the shooter may choose to play a “push out” as his shot. He must make his intention known to the referee, and then rules 6.2 Wrong Ball First and 6.3 No Rail after Contact are suspended for the shot. If no foul is committed on a push out, the other player chooses who will shoot next. The ten ball pocketed during a Push Out is re-spotted, without penalty
9.5 Call Shots & Pocketing Balls
Whenever the shooter is attempting to pocket a ball (except the break) he is required to call shots, the intended ball and pocket must be indicated for each shot if they are not obvious. Details of the shot, such as cushions struck or other balls contacted or pocketed are irrelevant.
For a called shot to count, the referee must be satisfied that the intended shot was made, so if there is any chance of confusion, e.g. with bank, combination and similar shots, the shooter should indicate the ball and pocket. If the referee or opponent is unsure of the shot to be played, he may ask for a call.
9.6 Safety
The shooter, after the break at any time may call “safety” which permits him to make contact with the legal object ball without pocketing a ball and end his inning. However, if the shooter pockets the legal object ball the incoming player has the option to play the shot as left, or hand it back to his opponent. (See 9.7 Wrongfully Pocketed Balls which also applies during a safety.)
9.7 Wrongfully Pocketed Balls
If a player misses his intended ball and pocket, and either makes the nominated ball in the wrong pocket or pockets another ball, his inning has finished and the incoming player has the option to take the shot as is, or hand it back to his opponent.
9.8 Continuing Play
If the shooter legally pockets a called/nominated ball on a shot (except a push out, see 9.4 Second Shot of the Rack – Push Out), any additional balls pocketed remain pocketed (except the ten ball; see 9.9 Spotting Balls), and he continues at the table for the next shot. If a player nominates and legally pockets the ten ball prior to the ten ball being the last remaining ball, the ten ball is re-spotted and the shooter continues, while pocketing the ten ball as a final ball at the table, he wins the rack. If the shooter fails to pocket the called ball or fouls, play passes to the other player, and if no foul was committed, the incoming player must play the cue ball from the position left by the other player.
9.9 Spotting Balls
If the ten ball is pocketed on a foul or push out, or accidentally in the wrong pocket, or driven off the table, it is re-spotted. (See 1.4 Spotting Balls.) No other object ball is ever spotted.
9.10 Standard Fouls
If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. (See 1.5 Cue Ball in Hand)
The following are standard fouls at ten ball:
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First The first object ball contacted by the cue ball on each shot must be the lowest-numbered ball remaining on the table.
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table The only jumped object ball that is spotted is the ten.
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play top
6.16 Ball Rack Template Foul
9.11 Serious Fouls
For 6.14 Three Consecutive Fouls, the penalty is loss of the current rack. For 6.17 Unsportsmanlike Conduct, the referee will choose a penalty appropriate given the nature of the offense.
9.12 Stalemate
If a stalemate occurs the original breaker of the rack will break again. (See 1.12 Stalemate.)
Rule Regulations
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1. ADMINISTRATIVE DISCRETION
These regulations address dress requirements, protests, scheduling issues, and other items that are not part of the actual Rules of Play but need to be regulated for the individual event. Some aspects of applying the regulations vary from tournament to tournament, such as the number of sets in a match and who breaks after the first rack at nine ball. The management of an event is entitled to enforce regulations for the event. These Regulations do not have the same force as the Rules; the Rules have priority.
2. EXCEPTIONS TO THE RULES
3. DRESS CODE
If there is no announcement before the event, the WPA dress code is assumed. The following are the current requirements for World Championship and World Tour events.
3.1 MEN
Dress pants will be clean and in good condition and may be of any color. Denim/blue jeans of any color are forbidden even though a jeans design is allowed.
Shoes must be elegant dress shoes that fit in the outfit. Sneakers and sandals are not allowed. Sports shoes with a dark top of leather or leather-like material are allowed but are subject to the tournament director’s discretion.
3.2 WOMEN
Dress pants will be clean and in good condition and may be of any color. Denim/blue jeans of any color are forbidden even though a jeans design is allowed. Female athletes may wear a skirt which must cover the knees.
Shoes must be elegant dress shoes that fit in the outfit. Sneakers and sandals are not allowed. Sports shoes with a dark top of leather or leather-like material are allowed but are subject to the tournament director’s discretion.
4. BALLS RACK TEMPLATE
4.1 POSITIONING OF THE BALL RACK TEMPLATE
4.2 REMOVING OF THE BALL RACK TEMPLATE
With or without a referee present, the Ball Rack Template can only be removed if not more than 2 balls are an obstruction in its removal. Exception to this rule applies if 1 or more balls are frozen and obstructing the removal, in this case the Ball Rack Template stays in place until such time that the frozen balls are no longer an obstacle in the removal of the Ball Rack Template.
With the removal of the Ball Rack Template, the referee or opponent may use markers in the form of ball markers or chalk blocks which are at their disposal to mark the obstructing balls. The Ball Rack Template must be placed in its required spot away from the playing area including the rails and the balls placed back into their original position.
4.3 SPECIFICATION FOR BALL RACK TEMPLATE
5. PLAYING WITH AN “AREA” REFEREE
The non-shooting player will perform all of the duties of the referee. If, prior to a particular shot, the shooting player feels that his opponent will not be able to properly judge the shot, he should ask the area referee to watch the shot. The non-shooting player may also ask for such attention if he feels that he is unable or is unwilling to rule on the shot. Either player has the power to suspend play until he is satisfied with the way the match is being refereed.
If a dispute arises between two players in an unrefereed match, and the area referee is asked to make a decision without having seen the cause of the dispute, he should be careful to understand the situation as completely as possible. This might include asking trusted witnesses, reviewing video tapes, or reenacting the shot. If the area referee is asked to determine whether a foul occurred and there is no evidence of the foul except the claim of one player while the other player claims that there was no foul, then it is assumed that no foul occurred.
6. PENALIZING UNSPORTSMANLIKE CONDUCT
7. PROTEST RULING
A player is allowed to ask for a reconsideration of a factual decision by the referee only one time. If he asks for reconsideration of the same matter a second time, it will be treated as unsportsmanlike conduct.
8. INSTRUCTIONS FOR REFEREES
When a game has a three-foul rule, the referee should note to the players any second foul at the time that it occurs and also when the player who is on two fouls returns to the table. The first warning is not required by the rules but is meant to prevent later misunderstandings. If there is a scoreboard on which the foul count is visible to the players, it satisfies the warning requirement.
9. REFEREE’S RESPONSIVENESS
10. 8-BALL ADDENDUM
11. RESTORING A POSITION
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12. ACCEPTANCE OF EQUIPMENT
13. CLEARING POCKETS
14. TIME OUT
(1) inform the referee of his intention and,
(2) make sure the referee is aware of the fact and marks it on the score sheet and,
(3) make sure the referee marks the table for suspended play. (The standard procedure will be to place a cue stick on the table.)
The opponent must remain seated as during normal play; should he involve himself in an action other than standard match-playing activities it will be considered exercising his time out and no further time out will be allowed.
The time out at eight ball and nine ball is taken between racks and play is suspended.
At 14.1, the time out begins between racks; and the player at the table may continue his inning should the opponent decide to take his time out. If the non-shooter takes a time out, he must make sure there is a referee to supervise the table during his absence; otherwise he has no right to protest against any misplay by the player at the table.
The player taking the time out should remember that his actions must be within the spirit of the game and if he acts otherwise, he is subject to a penalty under the Unsportsmanlike Conduct.
If a player is suffering from a medical condition, the tournament director may choose to adjust the number of time outs.
15. SUBSEQUENT BREAK SHOTS
16. RACK AT NINE BALL
17. OPEN BREAK REQUIREMENTS
18. THE THREE POINT BREAK RULE
To touch the head string line means that the edge of the object ball must reach (break) the string line.
(2) If a player fails to meet the requirements in (1), but otherwise makes a legal break, the incoming player has the choice to accept the tables as is, or hand the shot back to his opponent.
(3) In accepting the table as is, the incoming player is not permitted to play a “push-out”, he must play a legal shot to the ball on.
(4) If the table is handed back to the breaker, the breaker is permitted to play a push-out. If so, his opponent will then have the choice to either play the shot, or hand it back.
(5) If a player fails to meet the requirements of (1), but otherwise makes a legal break and pockets the 9 ball, the 9 ball is reposted before the next shot is played.
The three point rule must be present on all WPA ranking 9-ball events, together with tapping or ball rack.
19. DEFLECTING CUE BALL ON OPENING BREAK
20. SHOT CLOCK
21. CUE BALL FOULS ONLY
22. LATE START
23. OUTSIDE INTERFERENCE
24. COACHING
25. ACT OF GOD
26. REMAINING IN PLAYER’S CHAIR
27. SPLIT HITS
28. CALLING FROZEN BALLS
SPORTS REGULATIONS
EQUIPMENT SPEC
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1. PURPOSE
2. TABLE BED HEIGHT
3. DESIGN
4. SLATES
5. PLAYING SURFACE
9 foot – 100 (+ 1/8) x 50 (+ 1/8) inches (except cushions)/ [2.54 m (+
3.175 mm) x 1.27 m (+ 3.175 mm)]
8 foot – 92 (+ 1/8) x 46 (+ 1/8) inches (except cushions)/ [2.3368 m (+
3.175 mm) x 1.1684 m (+ 3.175 mm)]
6. RAIL AND CUSHION
12 ½ inches [31.75 cm] from sight to sight on a 9-foot regulation table
11 ½ inches [29.20 cm] from sight to sight on a 8-foot regulation table.
The center of each sight should be located 3 11/16 (+ ) inches [93.6625 mm (+ 3.175 mm)] from the nose of the cushion. The sights may be round (between 7/16 [11.11 mm] and ½ inch [12.7 mm] in diameter) or diamond-shaped (between 1 x 7/16 [25.4 x 11.11 mm] and 1 ¼ x 5/8 inch [31.75 x 15.875 mm]). Any nameplates and score counters should be flush level with rail top. All rail bolts should be thus located that when properly torqued render a quiet and optimum rebound from any point of the cushion nose of the table.
7. HEIGHT OF THE CUSHION
8. CUSHION RUBBER
9. POCKET OPENINGS AND MEASUREMENTS
The pocket openings for pool tables are measured between opposing cushion noses where the direction changes into the pocket (from pointed lip to pointed lip). This is called mouth.
Corner Pocket Mouth: between 4.5 [11.43 cm] and 4.625 inches [11.75 cm]
Side Pocket Mouth: between 5 [12.7 cm] and 5.125 inches [13.0175 cm]
*The mouth of the side pocket is traditionally ½ inch [1.27 cm] wider than
the mouth of the corner pocket.
Vertical Pocket Angle (Back Draft): 12 degrees minimum to15 degrees maximum.
Horizontal Pocket Cut Angle: The angle must be the same on both sides of a pocket entrance. The cut angles of the rubber cushion and its wood backing (rail liner) for both sides of the corner pocket entrance must be 142 degrees (+1). The cut angles of the rubber cushion and its wood backing (rail liner) for both sides of the side pocket entrance must be 104 degrees (+1).
Shelf: The shelf is measured from the center of the imaginary line that goes from one side of the mouth to the other – where the nose of the cushion changes direction – to the vertical cut of the slate pocket cut. Shelf includes bevel.
Corner Pocket Shelf: between 1 [2.54 cm] and 2 ¼ inches [5.715 cm]
Side Pocket Shelf: between 0 and .375 inches [.9525 cm]
10. POCKET LINERS
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11. BALL RETURN AND DROP POCKETS
12. CLOTH
13. FASTENING OF THE CLOTH (GUIDELINES)
the wooden slate liner. Guidelines for proper tension are as follow:
1. Length of the cloth should be manually stretched as tight as possible,
and then relieved ½ inch [1.27 cm] before attachment, and
2. Width of the cloth should be manually stretched as tight as possible,
and then relieved ¼ inch [.635 cm] before attachment.
When covering the cushions, the cloth must be lengthwise evenly and consistently well-stretched while inserting the featherstrip as well as thereafter. While the cloth is in a stretched condition lengthwise, the cloth must then be stretched in the width up to the moment when indentation of the nose of the rubber cushion is about to start and attached underneath the wooden rail with fully driven fasteners (staples or tacks) spaced a
maximum of 3/4 inch [1.905 cm] on center approximately, with at least 3/8 inch [.9525 cm] penetration into the wood. At the side pocket openings, the rails are to be covered with a minimum overlapping of fabric over the facings. When doing overlappings, great care must be taken so that hidden folds, if any, do not cause balls to jump off the table during play. No folds are allowed in the cloth over the facings of the corner pockets.
14. CLEANING TABLE AND RAIL CLOTH (ADVISED PREPARATION)
15. LIGHTS
fixture should be no lower than 40 inches [1.016 m] above the bed of the table. If the light fixture above the table is non-movable, the fixture should be no lower than 65 inches [1.65 m] above the bed of the table. The intensity of any directed light on the players at the table should not be blinding. Blinding light starts at 5000 lux (465 footcandles) direct view. The rest of the venue (bleachers, etc.) should receive at least 50 lux (5 footcandles) of light.
16. BALLS AND BALL RACK
A complete set of pool balls consists of one white cue ball and fifteen color-coded, numbered object balls. The object balls are clearly and highly visibly numbered 1 through 15. Each object ball has its number printed twice, opposite each other, one of the two numbers upside down, black on a white round background. The object balls numbered 1 through 8 have solid colors as follows: 1=yellow, 2=blue, 3=red, 4=purple, 5=orange, 6=green, 7=maroon and 8=black. The object balls numbered 9 through 15 are white with a centered band of color as follows: 9=yellow, 10=blue, 11=red, 12=purple, 13=orange, 14=green and 15=maroon. The two printed numbers 6 and 9 are underscored.
The wooden triangular ball rack is the recommended device to be used to rack the balls to ensure that the balls are properly aligned and in contact with each other. Both surfaces that can make contact with the table-cloth when moving loaded rack to and fro, should be very smooth in order not to incur any damage to the cloth underneath. Plastic racks are not recommended, they are flexible and tend to deform, making proper racking of
balls time-consuming, if not impossible.
17. CUE STICKS
during play at table:
Length of Cue: 40 inches [1.016 m] minimum / No Maximum
Weight of Cue: No minimum / 25 oz. [708.75 gm] maximum
Width of Tip: No minimum / 14mm maximum
The cue tip may not be of a material that can scratch or damage the addressed ball. The cue tip on any stick must be composed of a piece of specially processed leather or other fibrous or pliable material that extends the natural line of the shaft end of the cue and contacts the cue ball when the shot is executed..
The ferrule of the cue stick, if of a metal material, may not be more than 1 inch [2.54 cm] in length.
18. MECHANICAL BRIDGE
head has notches or grooves, usually at various heights, in which the cue shaft can rest. The contour of the bridge head should be smooth in order not to mar the cue shaft or rip the threads of the table-cloth when being used.
19. SPACING BETWEEN TABLES
20. TABLE RECOGNIZED BY THE WPA
SANCTIONING
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INTRODUCTION
Sanctioning is an important feature of all major international pool tournaments. It is a key responsibility of the World Pool Association (WPA). This document sets out the requirements and benefits of a tournament receiving the sanction of the WPA. If further information or clarification is required, please contact the WPA by email at info@WPApool.com.
The actions of the WPA in dealing with the grant of sanctioning for a Tournament may be performed by the WPA’s Board or by the Board’s duly authorised delegate.
CATEGORIES
- During any year there are many Tournaments organised in the world of pool. The WPA itself, its Continental Members (CMs) and their members – the National Governing Bodies (NGBs) – all organise Tournaments. Many of the Tournaments are organised by promoters.
- There is a substantial range in the size and significance of Tournaments. Tournaments are classified by the WPA into the following five categories. The reference to “added prize money” is to prize money in addition to entry fees that may be applied as prize money.:-
- Category 1. World Championships or Tournaments offering a minimum of USD200,001 of added prize money;
- Category 2. Continental Open Championships or Tournaments offering between USD125,001 and USD200,000 of added prize money;
- Category 3. Tournaments offering between USD75,001 and USD125,000 of added prize money;
- Category 4. Tournaments offering between USD40,001 and USD75,000 of added prize money; and
- Category 5. Tournaments offering up to USD40,000 of added prize money.
- Only Sanctioned Tournaments are eligible for World Ranking Points.
When does a Tournament need to be sanctioned?
4. Sanctioning is required when a Tournament is any of a Category 1 Tournament to a Category 4 Tournament.
5. Sanctioning may, if requested, be granted to a Category 5 Tournament at the sole discretion of the WPA and upon such additional conditions as it may require.
Entry & Sanction fees
6. Single entry Tournaments will be subject to an entry fee. This fee is not added to the prize fund for the purpose of calculating a sanctioning fee.
7. Team events will be subject to an entry fee. This fee is not added to the prize fund for the purpose of calculating a sanctioning fee.
8. A sanctioning fee shall be negotiated between the WPA and the Tournament Organiser, but will usually be not less than 7.5% of the total added prize money in all Categories.
Procedure
9. The WPA Board has the right to sanction a Tournament in any country. The WPA Board will not consider any sanctioning application until a corresponding letter from the WPA member is attached to the application, affirming that the Continental Member has no objection to the sanctioning. This means that any promoter/organizer that wants to sanction an event with the WPA must first contact the Continental Member responsible for the location where the Tournament will be held. The Continental Member has an obligation to send a final answer to the promoter/organizer within 14 days after receiving the application from the promoter/organizer. If no timely response is received, the WPA Board has the right to proceed to decide the sanctioning request. If the Continental Member objects to the Tournament being sanctioned it shall advise the WPA of its reasons in writing at the same time that it advises the promoter/organizer of its refusal. If the promoter/organizer and the CM agree to extend the 14 day application period, this agreement must be in writing.
10. The CM and the promoter/organizer will each provide to the General Secretary copies of all correspondence (including letters, emails and text messages) in relation to an application made under clause 9 as they occur.
11. In relation to the timing of an application for sanctioning for Championships or Tournaments due to commence after 1 July 2026 the following time requirements shall apply (unless waived or modified by the WPA Board)
11.1. Category 1 applications should be made at least 12 months before the date when the World Championship or Tournaments is due to commence;
11.2. Category 2 applications should be made at least 10 months before the date when the Continental Open Championships or Tournaments are due to commence;
11.3. Category 3 applications should be made at least 8 months before the date when the Tournament is due to commence;
11.4. Category 4 applications should be made at least 6 months before the date when the Tournament is due to commence; and
11.5. Category 5 applications should be made at least 4 months before the date when the Tournament is due to commence.
In relation to the timing of an application for sanctioning for Championships or Tournaments due to commence before 1 July 2026, the time requirements shall be dealt with by the WPA on a case by case basis but applications should be made as soon as possible.
12. Upon receipt of an application in writing for sanctioning, the General Secretary will:
12.1. review the proposed date in consultation with the Sports Director;
12.2. consider any request for a Sanctioned Tournament to be excused from any of the WPA’s Rules and Regulations of Pool;
12.3. the Sports Director will either approve the proposed date or reject it and suggest alternative dates;
12.4. once the proposed date is approved or a suggested date is agreed, the General Secretary will allocate the Tournament with a Tournament Sanction Number;
12.5. and once a Tournament Sanction Number has been allocated the General Secretary will then advise the applicant in writing (with a copy sent to the CM for its information) of the following:
12.5.1. confirmation of the dates that are approved;
12.5.2. the Category in which the Tournament has been classified;
12.5.3. the total sanction fee (which shall be paid within 28 days);
12.5.4. the terms of any other payments required;
12.5.6. the terms of any conditions imposed in respect of the Tournament and a request to complete and return a Sanctioning Form within 14 days.
13. Once the above is confirmed, the applicant will provide to the General Secretary all the relevant details of the Tournament, including:
13.1. the official name of the Tournament;
13.2. the name and contact details of the Tournament Organiser, including postal address, telephone and email address;
13.3. the name and contact details of any appointed event manager, including postal address, telephone and email address;
13.4. and details of any payments that have been made to the WPA and the CM.
14. After the WPA has issued the invoice for the sanctioning fee:
14.1. the General Secretary will ask the Sports Director to place the Tournament in the WPA Sports Calendar;
14.2. the General Secretary will send a WPA logo to the Tournament Organiser for use in all Tournament related promotional and advertising activities;
14.3. and the Executive Director will advise the General Secretary and the Sports Director when any payments have been made and accepted.
15. The WPA Board may chose to sanction any Tournament at any time on such terms and conditions as it chooses to impose. If this occurs then:
15.1. the General Secretary will ask the Sports Director to place the Tournament in the WPA Sports Calendar;
15.2. the General Secretary will send a WPA logo to the Tournament Organiser for use in the Tournament related promotional and advertising activities;
15.3. and if the Continental Member objects to a sanctioning application under clause 9 but the WPA Board choses to sanction that Tournament under this clause, then the WPA Board will inform the Continental Member in writing of its reasons for sanctioning the Tournament.
Provisional Sanctioning
16. The Board may, in its absolute discretion, agree to provide provisional sanctioning to a prospective tournament or a tournament concept to enable its promoter to seek “in principle sponsorship”.
17. The grant of provisional sanctioning will be subject to such terms and conditions as the Board may impose. These terms and conditions may be varied at any time by the Board.
18. The grant of provisional sanctioning does not mean that the tournament or a tournament concept will in fact be sanctioned by the WPA. The promoter/organiser will need to seek sanctioning following the procedures in these Guidelines in the usual way including clause 9 above.
19. A promoter who has been granted provisional sanctioning shall not use the words “sanctioned by the WPA” or words to that effect and shall not use the WPA logo or other trademarks.
20. A promoter/organiser who has been granted provisional sanctioning shall not seek or be paid any fee or other benefit nor a procure a promise to be paid any fee or other benefit in the future, on the basis of the provisional sanctioning.
Escrow
21. For all new Tournament Organisers, the prize fund for their first Tournament must be secured in an escrow account nominated by the WPA not less than 60 days prior to the commencement date of the Tournament. This procedure will apply to all new Tournament It will also apply to any Tournament Organiser who, in relation to an earlier Tournament, failed to make the prize money payments within 14 days after the Tournament concluded.
22. If the funds have not been secured in escrow as required, the WPA is obliged to advise the athletes of the situation.
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Default
23. If Tournament Organiser is in default of any of its obligations in respect of a Sanctioned Tournament the WPA may either suspend the sanctioning of the Tournament until the default is remedied or revoke the sanctioning of the Tournament.
Taxation
24. Where it is necessary for tax to be deducted from an athlete’s winnings, tax certificates must be issued by the Tournament Organiser to the athletes. Details of the procedures concerning tax being withheld and tax certificates must be included in any Tournament information that is given to the athletes by the Tournament Organiser.
Notification
16. All relevant information regarding the Tournament must be available for the CMs and their NGBs to distribute to its players no less than 60 days prior to the Tournament commencing.
17. Player registration for a Tournament will occur via a facility of the WPA website.
What benefits do the organisers receive from the WPA sanction?
27. The Tournament date will be reserved and must be respected by the WPA’s CMs and their NGBs.
28. In realtion to a Category 1 Tournament.
28.1. A WPA representative will be present. He will arrive 2 days before the Tournament and leave 1 day after the Tournament. The travel costs are paid by the WPA, but the accommodation costs will be paid by the Tournament Organiser. His main role is to support the Tournament Organiser, officials and the athletes.
28.2. The WPA supplies the medals in case of the event being an official World Championship.
28.3. If requested, referees can be provided. The costs will negotiated with the Tournament Organiser by the WPA
29. Any Tournament information will be distributed and promoted by the WPA, its CMs and their NGBs.
30. The use of the WPA logo for publicity purposes is allowed.
31. World Ranking Points are awarded.
What benefits do the host club/venue receive from the WPA sanction?
24. A sanctioned Tournament distinguishes itself from other tournament with the prestige of being recognised by the WPA. WPA sanctioned Tournaments can also unlock available funding from governments and opens more doors with corporate sponsors.
25. The host club is showcasing the best players from around the world and will be mentioned and featured in coverage of the tournament on all WPA platforms.
26. Finally, the host club has the comfort of knowing that that the highest authority of the sport will deal with any disciplinary issues that may be necessary.
What benefits do the players receive from the WPA sanction?
35. Athletes can be confident that the Tournament and its Tournament Organiser have been vetted by the WPA and that our criteria have been being met.
36. Athletes can also be assured of fair play being followed from the draw through to the conclusion of the finals and that the Rules and Regulations of the WPA will apply.
37. The WPA will have an official available to assist with any unforeseen circumstances. The WPA will also provide assistance in the event that the Tournamant Organiser has not paid the prize money in a timely fashion.
38. Athletes receive World Ranking Points from Sanctioned Tournaments which helps them receive invitations to future Tournaments and increases their chances of securing personal sponsors.
PYRAMID RULES
HEYBALL RULES
Artistic Guidelines
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